Effects
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| Effect | Description |
|---|---|
| Ice | Apply stacks of frost to the enemy, when the maximum number of stacks (usually 10) is reached the enemy is frozen. The enemy cannot move or attack while frozen. |
| Fire | The enemy receives damage over time. |
| Oil | The enemy movement and attack speed are reduced by 25% and the damage taken is increased by 25%. |
| Resonance | Applying an effect on a resonating enemy will also apply it to every other resonating enemy (including damage). |
| Chaos | Randomly apply Fire, Ice, Oil or Resonance. |
| Pierce | Applies damage and effects on consecutive enemies but does not destroy the projectile. |
| Splash | Apply effects in a range. |
| Spread X | Shoot X projectiles in a fan pattern. |
| Bounce X | On hit will bounce toward another close enemy, X times. |
| Sand Dollar X | On hit will give X Sand Dollars. |
| Homing X | Will home toward the nearest enemy. Multiple stacks of it will increase the range of the homing. |
| Electric | Bullet will spawn 5 electric projectiles on hit. |
| Effects | Result |
|---|---|
| Ice + Fire | Remove ice or fire effect and create a burning steam explosion that damage every enemies in the area. The damage scale with the number of Ice stacks. |
| Oil + Fire | Fire damage is doubled while oiled. |
| Ice + Oil | Timer of oil state is paused while enemy is frozen. |
| Effects | Description |
|---|---|
| Rage | Increases critical chance and fire rate by 30%. |
| Effects | Description |
|---|---|
| Armor | Adds a shield equal to the enemies HP. Prevent any effect while active. |
| Deflection Bubble | Will shoot a projectile back if hit when active. |
| Berzerk | Increase movement speed and attack speed. |